Toad Master
WATER 3

Toad Master

  • Archetype:
  • Frog

  • ATK:
  • 1000

  • DEF:
  • 1000

  • View:
  • 3023




''A hermit frog that has been in existence for thousands of years, it attacks with tadpoles.''




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 7, 2026
38± 10/ 100
Power Score
Intrinsic 44
Deck 34

Toad Master — Power Evaluation

Final Score: 38 ± 10 · Confidence: Medium

  • Intrinsic: 44 · Deck: 34 · Meta: provisional
  • Primary role: Material body / Normal

Why it scores here

Toad Master is a vanilla Level 3 WATER Aqua Normal Monster with 1000/1000 stats and no effect text, so it converts into value only as a generic body. Its score comes from being a clean Level 3 WATER material that still works when nothing else is possible, not from its stats or popularity. The single observed deck and the absence of combo data keep the deck-level signal thin, and the 1000 ATK earns no points.

Axis scores

Axis Score Evidence
Accessibility 15 No searcher or draw route exists in the text; it is only a plain hand body, and the one deck shows it is rarely drawn into play (inferred, with observed deck count of 1).
Combo & Conversion 10 With no effect and no combo appearances (0 of 0 boards), it builds nothing on its own (verified text, observed 0 combos).
Resource Economy 30 It is a 1-for-1 body with no advantage or refuel, so resource value is roughly even at best (verified text).
Effect & Interaction 0 It has no effect, so it provides no negation, removal or hand-trap reach (verified text).
Material Utility 60 A clean Level 3 WATER Aqua body that converts into material even though it has no effect to negate (verified text, inferred fit for Level 3 WATER material use).
Resilience & Flexibility 50 Having no effect means there is nothing for an opponent to negate, but it also has no value that survives interaction beyond its body (inferred from text).
Deck-Building Efficiency 60 A plain generic normal monster with no garnet or lock cost, though it takes a slot that must earn its place (inferred from text and one observed deck).

Calculation

Weight profile: Material body / Normal, single role, no blend. Intrinsic ≈ 44, Deck ≈ 34, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean generic Level 3 WATER Aqua material body that converts into material even though it has no effect to negate
  • No garnet, lock or self-restriction cost, so it is easy to run and free to splash or include

Weaknesses

  • No effect text, so it does nothing on its own and cannot start, search or extend a combo
  • Zero observed combo appearances and only one observed deck, so deck-level signal is weak
  • Stats (1000/1000) earn no points under the rubric

Counters / choke points

  • Nothing to negate in the card text, so standard negation and removal do not answer it, and it is rarely a target worth interacting with

Best use

Level 3 WATER Aqua material body for Xyz or Synchro lines that need a generic Level 3 material. Suggested copies: 1.

Evidence & gaps

  • Verified: Normal Monster, WATER Aqua, Level 3, 1000 ATK / 1000 DEF, no effect text (flavor text only); Legal in TCG, OCG, MasterDuel and DuelLinks formats
  • Observed: Appears in 1 of 1 attached decks (100% of that sample, main deck, 1 copy); 0 combo appearances in the supplied boards
  • Inferred: Level 3 WATER Aqua vanilla is a clean generic material body that still works when other cards are negated; Low accessibility because it has no search or draw route in the text
  • Data gaps: no combos supplied (combo conversion is text-only inference) no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from a single deck single deck sample only; deck synergy and resilience are weakly supported card text is flavor-only, so no effect units to decompose











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